The Fabled Seven
Obsessed with surgery, she captures bounties and can keep victims alive for weeks.
Female Human Cleric 7
LE Medium Humanoid (human)
Init +0; Senses Perception +7
AC 19, touch 10, flat-footed 19 (21)
Fort +8, Ref +3, Will +9
Speed 20 ft.
Melee Masterwork Spiked chain 1/x2)
Ranged Light crossbow +5 (1d8/19-20/x2)
Special Attacks bleeding touch 3 rounds (6/day), touch of darkness 3 rounds (6/day)
Spell-Like Abilities Bleeding Touch 3 rounds (6/day), Touch of Darkness 3 rounds (6/day)
Cleric Spells Prepared (CL 7):
4 (1/day) Shadow Conjuration (DC 17), Poison (DC 18)
3 (3/day) Dispel Magic, Contagion (DC 17), Bestow Curse (DC 17), Deeper Darkness
2 (4/day) Desecrate, Silence (DC 15), Blindness/Deafness (DC 16), Darkness, Eagle’s Splendor
1 (5/day) Cause Fear (DC 15), Cause Fear (DC 15), Shield of Faith, Magic Weapon, Doom (DC 15), Deathwatch
0 (at will) Resistance, Bleed (DC 14), Detect Magic, Light
Before Combat The cleric casts deathwatch
During Combat The cleric casts magic weapon and shield of faith. If she has minions, she orders them to attack so she can use magic from a distance. She casts darkness to hide in and channels negative energy. If forced out of the darkness, she disables targets with bestow curse, blindness, and poison, then uses her spiked chain.
Str 12, Dex 10, Con 14, Int 8, Wis 17, Cha 14
Base Atk +5; CMB +6; CMD 16
Feats Armor Proficiency (Heavy), Blind-Fight, Combat Casting, Command Undead (DC 17), Improved Channel, Spell Focus (Necromancy)
Skills Acrobatics -5 (-9 jump), Climb -4, Escape Artist -5, Fly -5, Heal +9, Knowledge (religion) +6, Perception +7, Ride -5, Spellcraft +5, Stealth -5, Swim -4
SQ aura, cleric channel negative energy 4d6 (5/day) (dc 17), domains (darkness, death), spontaneous casting
Combat Gear Potion of cure moderate wounds, Acid, Smokestick (2); Other Gear Masterwork Full plate, Crossbow bolts (20), Light crossbow, Masterwork Spiked chain, Cloak of resistance +1, Silver dust for desecrate, Unholy symbol, wooden (Zon-Kuthon), Unholy Water, Onyx Gems, 114 GP, 350 GP of Valuables
Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Bleeding Touch 3 rounds (6/day) (Sp) Melee touch attack deals 1d6 bleeding damage.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Negative Energy 4d6 (5/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric Domain (Death) Granted Powers: You can cause the living to bleed at a touch, and find comfort in the presence of the dead.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Command Undead (DC 17) Channel energy can take control of undead.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Darkness 3 rounds (6/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Melisai is personable despite her arrogance, and considers herself a surgeon and a sculptor. When not adventuring, she works with poorhouse medics, embalmers preparing bodies, and torturers—anyone who gives her the opportunity to experiment. She prefers the company of like-minded adventurers, but if none are available, she animates zombies.
After capturing the party, she brought them to the Dreadforge.A commonly used building for integration tactics during the savage war. During this time, she browsed for which victim to strike fist. Kouzin begged her to spare his life for the location of Inti, however she saw this as an insult and maimed him with a key in to his right eye socket.
Hynoir took the time to escape his binds and attempt to distract Melisai, while failing to due much actual aid he did manage to give Kouzin enough time to escape. Soon after, they encountered a moment of combat where Mel was easily defeated. Although through the guidance of Gilead, they spared her life after brutally boiling her skin during the battle.
As the party left her to her own, she devised a escape plan and managed to leave the Dreadforge without the party’s notice. However, she did not go with leaving a present behind for their mercy. An explosive ruin was left written in blood, when read by Hynoir it nearly killed the entire party.
Melisai’s current whereabouts are unknown.